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UNDEAD with Native File

this package includes the native .max 2011 file as well as the exported .fbx version of the undead. Geometry is 10319 tris total ( undead: 5320 tris / boots: 791tris / rusty sword: 304 tris / rusty battle axe: 304 tris / haircut 1: 568 tris / haircut 2: 428 tris/ pants: 824 tris / shirt: 976 tris / intestines: 804 tris) and has 7 materials (undead, rusty sword, rusty battle axe, hair, pants, shirt, intestines). Rig is 69 bones. are also included a split into pieces version with baked animation to make it fall apart and the pieces cut so place wherever you want. You can check out this model in real time (unity web player required) here: http://protofactor.biz/PLAYER/UNDEAD.html


SKETCHFAB 3D VIEWER: https://sketchfab.com/models/ea71fa8d52134a2eb9f97f9a86b81ec1


VIDEO of the animations: https://www.youtube.com/watch?v=AfYrr49JEJw


https://www.youtube.com/watch?v=AJnBzfS86nU


Animation list:

  • getOffTheGroundNoWeaponA: 5 to 175
  • getOffTheGroundNoWeaponB: 180 to 325
  • getOffTheGroundWeaponA: 330 to 500
  • getOffTheGroundWeaponB: 505 to 650
  • idleNoWeapon: 660 to 890
  • idleWeapon: 895 to 1125
  • noticeEnemyNoWeapon: 1130 to 1225
  • noticeEnemyWeapon: 1230 to 1325
  • walkNoWeapon: 1330 to 1364
  • walkAttack1NoWeapon: 1370 to 1404
  • walkAttack2NoWeapon: 1410 to 1444
  • walkWeapon: 1450 to 1484
  • walkAttack1Weapon: 1490 to 1524
  • attack1NoWeapon: 1530 to 1560
  • attack2NoWeapon: 1565 to 1595
  • attack3NoWeapon: 1600 to 1630
  • 2HitComboNoWeapon: 1635 to 1680
  • 3HitComboNoWeapon: 1685 to 1750
  • attack1Weapon: 1770 to 1800
  • attack2Weapon: 1805 to 1835
  • attack3Weapon: 1840 to 1870
  • 2HitComboWeapon: 1875 to 1920
  • 3HitComboWeapon: 1925 to 1985
  • getHitFrontLightNoWeapon: 1990 to 2003
  • getHitFrontHeavyNoWeapon: 2010 to 2060
  • projectedOnTheGroundFrontNoWeapon: 2065 to 2114
  • layOnTheGroundFrontNoWeapon: 2120 to 2150
  • goBackUpFrontNoWeapon: 2155 to 2215
  • getHitBackLightNoWeapon: 2220 to 2233
  • getHitBackHeavyNoWeapon: 2240 to 2280
  • projectedOnTheGroundBackNoWeapon: 2285 to 2324
  • layOntheGroundBackNoWeapon: 2330 to 2360
  • goBackUpBackNoWeapon: 2365 to 2495
  • getHitFrontLightWeapon: 2500 to 2513
  • getHitFrontHeavyWeapon: 2520 to 2570
  • projectedOnTheGroundFrontWeapon: 2575 to 2624
  • layOnTheGroundFrontWeapon: 2630 to 2660
  • goBackUpfrontWeapon: 2665 to 2725
  • getHitBackLightWeapon: 2730 to 2743
  • getHitBackHeavyWeapon: 2750 to 2790
  • projectOnTheGroundBackWeapon: 2795 to 2834
  • layOnTheGroundBackWeapon: 2840 to 2870
  • goBackUpBackWeapon: 2875 to 3005
  • layOntheGroundIntestinesAppearNoWeapon: 3010 to 3050
  • layOntheGroundIntestinesIdleNoWeapon: 3055 to 3115
  • layOnTheGroundIntestinesAttackNoWeapon: 3120 to 3195
  • layOntheGroundIntestinesDisappearNoWeapon: 3200 to 3230
  • layOntheGroundIntestinesAppearWeapon: 3235 to 3275
  • layOntheGroundIntestinesIdleWeapon: 3280 to 3340
  • layOnTheGroundIntestinesAttackWeapon: 3345 to 3420
  • layOntheGroundIntestinesDisappearWeapon: 3425 to 3455

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