Automated Guided Vehicle
About
This is a game ready Automated Guided Vehicle. These vehicles are used to transport materials without the need for constant manual direction. It was designed specifically for use in games or other real-time visualizations. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
|| Geometry ||
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7226 Total Tris
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3791 Total Polys
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4191 Total Verts
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Polygons are all quads or tris, no n-gons
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Model unwrapped manually to make most efficient use of the UV space
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Model scaled to approximate real world size (inches)
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Dimensions: W:47'' x L:104'' x H:83''
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Model centered at the origin
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All textures, materials and objects named appropriately
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Tested in Marmoset Toolbag 2
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Tested in Unreal Engine 4
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No special plug-ins needed to use this product
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.obj and .fbx versions exported from 3ds Max 2015
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The high poly model used to bake the texture maps is also included.
|| Skinning ||
- There are separate .max and .fbx versions called rigged and static. The static version is just one object with no bones. The rigged version has two bones to help with animating the lift.
|| Textures ||
- 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
- Textures in .tga format
- Textures made for Physically Based Rendering (PBR)
- Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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