Designed by Ben Colclough Owner of First Perspective Games 6 sales
MP5K Submachine Gun
About
++ 3D Sketchfab Preview ++ https://sketchfab.com/models/6d1505d1d8874e608a6594b11343413f
This is a game ready MP5K submachine gun. I designed this to be used with first person shooters, though it can be used for other applications as well. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. A lower detail model that uses fewer polygons is also included. The suppressor is optional.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
Geometry
The model consists of 6 objects arranged in the following hierarchy:
- mp5k
- bolt
- boltcarrier
- magazine
- suppressor
- trigger
Main Model:
- 16958 Total Tris
- 9580 Total Polys
- 9091 Total Verts
Third person (lower detail) model:
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7451 Total Tris
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4326 Total Polys
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4128 Total Verts
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Polygons are all quads or tris, no n-gons
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Model unwrapped manually to make most efficient use of the UV space
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Model scaled to approximate real world size (inches)
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Dimensions: W:2'' x L:21'' x H:11''
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Model centered at the origin
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All textures, materials and objects named appropriately
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Tested in Marmoset Toolbag 2
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Tested in Unreal Engine 4
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Tested in Unity Engine
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No special plug-ins needed to use this product
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.obj and .fbx versions exported from 3ds Max 2015
Textures
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4096x4096 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
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Textures in .tga format
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Textures made for Physically Based Rendering (PBR)
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Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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